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Creating a High-Fidelity Hero Building-Sunny version

I'm humbled to present a Gnomon workshop I was recording since 2023. This one is an alternative lighting that I have made after creating the workshop, using the same environment, the workshop only covers overcast.
https://www.thegnomonworkshop.com/tutorials/creating-a-high-fidelity-hero-building/
In this workshop I cover reference gathering and analysis, modelling and texturing, and I give tips for lighting and post, to achieve this result with full CG, and no overpaint. While the Substance painter knowledge is a bit more specific, I do believe people who use different render engines or modeling software should learn quite a few healthy techniques, relevant to anyone from gaming to vfx to concept.
As now is my 10th anniversary since I picked up CG, so In this tutorial I've tried to condense as many modelling and texturing tricks I've learned in the past decade that were relevant to the topic. This is my first workshop, but I hope not the last, and I hope you all will learn something from it. Stay posted here and on instagram for more exciting announcements.
https://www.instagram.com/dmitrykremiansky/

Sadly had to crop the length for 25mb limit, scroll down for more!

scroll down for video, and set the quality to 1080p :)

scroll down for video, and set the quality to 1080p :)