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True Detective: Night Country

This was my last project in GBK and we were light on the env work, so I was more than happy to contribute with character work, despite not doing characters in nearly a decade, and I had tons of fun. Because the modelling and texturing was a rather small task, I also gave a hand in creating a cg blanket, and helping push the animation more towards the plate by doing in shot sculpting. There were quite a few explorations and discussions, so I've had very questionable google search results looking for the references of those assets XD

I've worked on Blair hand, we've had a basemesh, which I remodeled and sculpted and textured where there are missing fingers, and then did in shot sculpting to help animation match the plate better, and better muscle behaviour.

I've worked on Blair hand, we've had a basemesh, which I remodeled and sculpted and textured where there are missing fingers, and then did in shot sculpting to help animation match the plate better, and better muscle behaviour.

I did a cg bandage onto which blood was added after.

I did a cg bandage onto which blood was added after.

I did both bandages on Lund's left leg and right hand. At some point I was also working on CG blanket, to help integrate the green screen limbs.

I did both bandages on Lund's left leg and right hand. At some point I was also working on CG blanket, to help integrate the green screen limbs.

I did both bandages on Lund's left leg and right hand. At some point I was also working on CG blanket, to help integrate the green screen limbs.

I did both bandages on Lund's left leg and right hand. At some point I was also working on CG blanket, to help integrate the green screen limbs.