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Creating a High-Fidelity Hero Building with Dmitry Kremiansky

I'm humbled to present a Gnomon workshop I was recording since 2023.
https://www.thegnomonworkshop.com/tutorials/creating-a-high-fidelity-hero-building/
In this workshop I cover reference gathering and analysis, modelling and texturing, and I give tips for lighting and post, to achieve this result with full CG, and no overpaint. While the Substance painter knowledge is a bit more specific, I do believe people who use different render engines or modeling software should learn quite a few healthy techniques, relevant to anyone from gaming to vfx to concept.
As now is my 10th anniversary since I picked up CG, so In this tutorial I've tried to condense as many modelling and texturing tricks I've learned in the past decade that were relevant to the topic. This is my first workshop, but I hope not the last, and I hope you all will learn something from it. Stay posted here and on instagram for more exciting announcements.
Let me know in the comments, would you rather I did the free one year subscription raffle here, or on instagram?
https://www.instagram.com/dmitrykremiansky/

This was the main shot I've rendered in the workshop. Let me know in the comments, would you rather I did the free one year subscription raffle here, or on instagram?

I've rendered a couple angles and different lighting scenarios, stay posted!

Grayscale render of the main shot.