Check out the directors cut of the trailer we've done for amazing people at People Can Fly, and some behind the scenes, put together by Sava Zivkovic.
I've worked on this project as a senior env artist, and a lead on the last half of it, so I had to bring together polish and add things almost on every shot of the trailer, cudos to all the amazing artists that have contributed to it.
I've worked on the "no man's land" environment, with some help from Kazuya Tachibana, who was processing some external assets and re texturing some megascan assets to make them look as if they were on fire a few minutes ago.
I've also done the alien eggs and goo in the forest- you can see a screenshot from substance of their textures in the process, some fg elements in other environments and a couple of other things.
Hope you like it!
OUTRIDERS - Director's Cut
I've worked on the "no man's land" environment and quite a few foreground elements and other things in almost every other environment.
OUTRIDERS - Process
I've worked on the "no man's land" environment and quite a few foreground elements and other things in almost every other environment.