I've worked on this project as a senior environment artist, and the lead for the second half of it, as the lead had left the studio.
Modelling- UV's-Texturing-Shading-Scene Assembly on the "no man's land" with the fires in it (the fires and the lighting are not done by me).
I've also done optimization on all the other scenes, improved the textures on some of the buildings in the city, FG element for the matte painting, FG in the forest.
Almost all the concrete in the scene was actually modelled and sculpted, and most of the trees are done by me in speed tree.
It was a team work, and quite a few props were done by other artists.
Outriders - Official Announce Trailer | E3 2019