I've scanned Kosimo in Florence, and whilst cleaning the scan I've decided to create a smart material in substance painter that would look close to the original, so I'll be able to add it on the areas I couldn't access, but it didn't just end there.
I've opened an instagram!
https://www.instagram.com/dmitrykremiansky/
All textured and rendered in substance painter, with the exception of the original and the wooden ones, all the textures are from substance procedural shelf. Also none of the materials need any paint or masks, as they are using triplanars and baked maps.