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Opening cinematic Curse of Osiris DLC Destiny 2

In this opening cutscene I worked on most of the modeling texturing and shading of the final (mercury) environment based on client reference, excluding the sand and the scene assembly which were made by Jakub Vondra.
The first environment was a team effort, mainly done by Wojtek Piworarczyk, I did work on the cave walls, few of the metallic objects, the vault door, creating low poly's for distance etc etc.

Mercury environment

Mercury environment

‘Curse of Osiris’ Opening Cinematic