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Disenchanted: Environments

I had the pleasure to work on disenchanted disney movie, I was responsible for quite a few environments, and we've successfully delivered a few of them out of pipe, with me doing most of the aspects minus roto, matte painting and comp, while the rest that were more fx heavy were done in pipe, and the rest of the team was busy doing lookdev on them.
I've done some design and solved some unsolved concepts with the townhall before and after transformation, modelled the clocktowers and the townhall buildings including interior where needed, uv'd and textured them, modelled textured shaded and lit the interior of the turret, and modelled and uv'd the ballroom.
Some of the stuff in the final movie seem to have been graded differently from what i remembered it.
Thanks everyone on the team, it was an interesting project to work on, and I really had a blast delivering nearly final shots all by myself.

I've done the townhall set extension and tower modelling, uv, texturing, shading and lighting and even simulation on the flags. On this shot we've had to replace the entire townhall. Those shots were done out of pipe, with maya and arnold.

I've done the townhall set extension and tower modelling, uv, texturing, shading and lighting and even simulation on the flags. On this shot we've had to replace the entire townhall. Those shots were done out of pipe, with maya and arnold.

I've done the townhall set extension and tower modelling, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've done the townhall set extension and tower modelling, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've done the townhall set extension and tower modelling, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've done the townhall set extension and tower modelling, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've done the building set extension outside the balcony AA stands on, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've done the building set extension outside the balcony AA stands on, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've done the building set extension outside the balcony AA stands on, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've done the building set extension outside the balcony AA stands on, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've done the townhall set extension and tower modelling, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've done the townhall set extension and tower modelling, uv, texturing, shading and lighting. Those shots were done out of pipe, with maya and arnold.

I've modelled textured shaded and lit the tower from the bottom floor and all the way up it's cg.

I've modelled textured shaded and lit the tower from the bottom floor and all the way up it's cg.

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've also modelled and uv'd the ballroom except the plants and chandeliers, we had to make a set extension for everything higher than the first floor, and digi double for the first floor for all the vines etc.

I've also modelled and uv'd the ballroom except the plants and chandeliers, we had to make a set extension for everything higher than the first floor, and digi double for the first floor for all the vines etc.

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

I've modelled and textured the townhall and the clocktower (I didn't texture the dome)

look ma, I'm on tv!

look ma, I'm on tv!