I had the pleasure to work on disenchanted disney movie, I was responsible for quite a few environments, and we've successfully delivered a few of them out of pipe, with me doing most of the aspects minus roto, matte painting and comp, while the rest that were more fx heavy were done in pipe, and the rest of the team was busy doing lookdev on them.
I've done some design and solved some unsolved concepts with the townhall before and after transformation, modelled the clocktowers and the townhall buildings including interior where needed, uv'd and textured them, modelled textured shaded and lit the interior of the turret, and modelled and uv'd the ballroom.
Some of the stuff in the final movie seem to have been graded differently from what i remembered it.
Thanks everyone on the team, it was an interesting project to work on, and I really had a blast delivering nearly final shots all by myself.