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Kaldheim Official Cinematic (Extended Cut) — Magic: The Gathering - Vegetation

People often ask me about how far do I push stuff in speed tree before I add more stuff to it later- here you can see the trees I created for this project.
For the first time i actually used individual needles, it was really cool being able to push those trees even more.
Funny thing, after the all new subject matters for Artstation, just environment art which is neither games or concept has disappeared :D

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

i tend to not necessarily make right scales inside speed tree, but rather stick to what works and match the reference on export.

in context.

in context.